If you time it right, you can latch onto opponents while jumping and then get to mash a button to inflict major slashing damage. The Pack ghouls are the size of your average 7-year-old and can run around levels wildly slashing at enemies. You can perform light spits by tapping the button or major ones by holding the button and charging up the attack. The Spitter is a bipedal beast that can walk around and (you guessed it) spit a corrosive, acid-like substance at the human players. YES NO Anyway, each of these Necromorphs plays in a very different way. For the demo IGN played, this included the Spitter, the Lurker and the Pack, but EA reports that you can be the Puker in the final version as well. When you start – and each time you respawn – you'll get to choose what kind of Necromorph you come back as. Being a Necropmorph, well, that's a brand new element. Everything controls like it did in the first game. You can stomp, fire your plasma cutter, whip out your space machine gun to mow down enemies, and even use stasis to freeze incoming bad guys (it takes a while to reload, though). The engineers shouldn't require too much explanation as these guys are just versions of the single-player character you know.
![dead space 2 multiplayer dead space 2 multiplayer](https://i.ytimg.com/vi/tyKD5aKgUxE/maxresdefault.jpg)
You'll be leveling up as you play, but not much was revealed on that front.
![dead space 2 multiplayer dead space 2 multiplayer](https://i.ytimg.com/vi/etPxEVhdNT0/maxresdefault.jpg)
Players brawl in objective-based maps, one side wins, and then the roles are flipped and the humans become monsters and vice versa. One side plays as a group of four humans decked out in suits like Isaac's, and the other four combatants take on the roles of Necromorphs, the horrible reanimated corpses/aliens we all know and love. Here, players face off in four-on-four matches.